INFINITE MONSTER

Terrapin / Australia

Scribble and scrawl a section of our gigantic monster, projected high above the crowds, before it rots away before your very eyes. 

Infinite Monster is an interactive installation based on the surrealist drawing game “Exquisite Corpse.” In Terrapin’s version, participants are invited to collectively create an ever-changing monster displayed on a giant tower of LCD screens.

Four tents are set up in a public space in a semi circle around a giant tower of LCD screens. In the tent, a participant draws part of a character, for example a Viking’s head or a mermaid’s tail, on an iPad. As the character is drawn, we see it appear in real time on the appropriate LCD screen in the tower, so the feet of the character to the bottom screen, the legs to the second bottom and so on. As the drawings emerge, images of the ground (leaf litter, dead grass, asphalt), flash on the screens in quick succession. When the drawings are complete, the participants step out of their tent and see their collective creation projected high above them. The monster then fades away; the screens ready for the next creation to emerge.

Created by: Matt Daniels, Jonathon Oxlade and Sam Routledge
Director: Sam Routledge
Design: Jonathon Oxlade
Video and System Design: Matt Daniels
Photographic Textures: Ned Daniels
Tent and Costume Art: Tom O’Hern
Production Manager: Simon Rush
Facilitators (Dark Mofo): Bryony Geeves, Felicity Horsley, Anna Kidd, Maeve Mhairi MacGregor and Elissa Ritson

THE RIDDLE OF WASHPOOL GULLY

Terrapin / Australia

Far beyond the outskirts of the big city, near a tiny town that nearly everyone forgot, lay a dry creek bed of no special significance.

Once upon a time it was called Washpool Gully.

But the world had moved on from insignificant things, and no one had time for dry creek beds.

Except in Washpool Gully something was stirring. Shaken by the rumble of engines and the darkening of the sky, something long asleep had decided to wake up.

Combining old-fashioned storytelling with contemporary puppetry and miniature sets, The Riddle of Washpool Gully is a reimagined tale of Australian mythology about incredible creatures that might still live in the uncharted corners of our vast country.

Vividly imagined and meticulously realised with beauty, wit and immense heart.  The Mercury

Writer and Director: David Morton
Design: Dead Puppet Society
Composer: Heath Brown
Lighting Designer: Jason James
Performers: Guy Hooper, Melissa King and Drew Wilson
Production Manager: Simon Rush
Produced in association with Dead Puppet Society

I THINK I CAN

Terrapin / Australia

What would you like to be today?

I Think I Can is an interactive installation that places miniature model railway layouts in public spaces, railway stations and arts centers, inviting the public to engage and play by becoming temporary residents via a tiny puppet.

Through puppetry, live video, and active audience interaction, this innovative public artwork asks “What would you like to be today?” engaging participants in an optimistic task of collective storytelling that deals with dynamic notions of residency and responsibility.

Participants first take a playful “Career Test” on a custom-built iPad Application. The test calculates their personality and provides them a choice of puppets in professions to which they are suited. This encourages children to imagine themselves into another reality, as if they were grown up. They receive an intricately detailed 1:87 scale human figure and are invited to imagine their resident’s story. As a puppeteer animates the character into the miniature railway world, the participant tells their puppet’s story. This story is documented and appears on the website created for the project, which is in the form of an online newspaper. As the puppet is animated, its movements are filmed and the footage is streamed live onto screens above or adjacent to the installation. At the end of their direct engagement, participants are given a “passport,” which enables them to return to the miniature town at anytime over the period of the engagement and move their figure again in relation to what has happened around them. As more characters arrive, the virtual community continues to expand, and each participant can track the journey of their figure through the online newspaper: www.ithinkicanonline.com.au

“A charmingly optimistic exploration of responsibility, community and place.” -ABC News

“The whole project has a really gorgeous playful feel about it…it is all beyond charming.” -The Guardian Australia

Created By: Sam Routledge and Martyn Coutts
Director: Sam Routledge
Media Director & Dramaturg: Martyn Coutts
Software & Interaction Design: Matt Gingold & Oliver Marriott
Design: Jonathon Oxlade

Website & Graphic Design: Futago
Consultant: Ian Pidd