Terrapin / Australia

Scribble and scrawl a section of our gigantic monster, projected high above the crowds, before it rots away before your very eyes. 

Infinite Monster is an interactive installation based on the surrealist drawing game “Exquisite Corpse.” In Terrapin’s version, participants are invited to collectively create an ever-changing monster displayed on a giant tower of LCD screens.

Four tents are set up in a public space in a semi circle around a giant tower of LCD screens. In the tent, a participant draws part of a character, for example a Viking’s head or a mermaid’s tail, on an iPad. As the character is drawn, we see it appear in real time on the appropriate LCD screen in the tower, so the feet of the character to the bottom screen, the legs to the second bottom and so on. As the drawings emerge, images of the ground (leaf litter, dead grass, asphalt), flash on the screens in quick succession. When the drawings are complete, the participants step out of their tent and see their collective creation projected high above them. The monster then fades away; the screens ready for the next creation to emerge.

Created by: Matt Daniels, Jonathon Oxlade and Sam Routledge
Director: Sam Routledge
Design: Jonathon Oxlade
Video and System Design: Matt Daniels
Photographic Textures: Ned Daniels
Tent and Costume Art: Tom O’Hern
Production Manager: Simon Rush
Facilitators (Dark Mofo): Bryony Geeves, Felicity Horsley, Anna Kidd, Maeve Mhairi MacGregor and Elissa Ritson


Terrapin / Australia

In Anthem Anthem Revolution, participants battle a table tennis robot to hear a new national song written by children, an anthem that reflects the hopes and dreams they have for their country. Inspired by Rhythm games such as Dance Dance Revolution and Guitar Hero, each time a ball is returned, we hear a child’s voice accompanied by a new musical element. As the experience progresses, this builds into a musical track for a new generation.

Terrapin will work with presenters to facilitate a process that leads to children from their community recording their hopes and dreams to be integrated into the installation. Presenters also have the option of working with a local composer to develop musical elements for their song, or use music supplied by Terrapin. The design elements of the work can be adjusted to reflect the national colors of the country in which the work plays.

Director: Sam Routledge

Youth Facilitators: Alex Walker, Davina Wright

System Designer and Beats Programming: Dylan Sheridan

Songwriter, Lyrics & Vocals: Denni Proctor

Songwriter, Composer & Conductor: Thomas Rimes

Set Designer: Michelle Boyde

Audiovisual & Graphic Design: Futago

Recording Partner: Tasmanian Symphony Orchestra


Terrapin / Australia

In association with Dead Puppet Society

Far beyond the outskirts of the big city, near a tiny town that nearly everyone forgot, lay a dry creek bed of no special significance.

Once upon a time it was called Washpool Gully.

But the world had moved on from insignificant things, and no one had time for dry creek beds.

Except in Washpool Gully something was stirring. Shaken by the rumble of engines and the darkening of the sky, something long asleep had decided to wake up.

Combining old-fashioned storytelling with contemporary puppetry and miniature sets, The Riddle of Washpool Gully is a reimagined tale of Australian mythology about incredible creatures that might still live in the uncharted corners of our vast country.

Vividly imagined and meticulously realised with beauty, wit and immense heart.  The Mercury

Writer and Director: David Morton
Design: Dead Puppet Society
Composer: Heath Brown
Lighting Designer: Jason James
Performers: Guy Hooper, Melissa King and Drew Wilson
Production Manager: Simon Rush
Produced in association with Dead Puppet Society


Terrapin / Australia

Part play, part picture book and all wondrous fun, a magical story of an adventurous girl unfolds as an illustrator draws the pictures live in front of our eyes! 

The island is sinking. Its adults are useless. Time for the kids to save the day.

The island of Proud Circle springs a leak and its citizens must find a way to stop their home from disappearing. It takes the wondering mind of a child to save the island, its people and their ways. Adventures happen, horizons widen and important things are said.

From the mind of Australia’s most accomplished children’s playwright, Finegan Kruckemeyer, comes a tale of wonder and invention that is brought to life in unexpected ways. Storytelling, choreographed projections and live drawn animation explore the plight of refugees fleeing environmental change through the eyes of a child.

Step inside a picture book with an artist and storyteller, amidst a paper set that is cut, ripped, patched and manipulated live to create a world of play.

“A magical and beguiling piece of theatre!”  ABC Radio National

Director: Sam Routledge
Writer: Finegan Kruckemeyer
Designer: Jonathon Oxlade
Composer & Musician: Dean Stevenson
Lighting Designer: Nicholas Higgins
Consultant: Ian Pidd
Production Manager: Andrew MacDonald
Puppeteer: Felicity Horsley


Terrapin / Australia

What would you like to be today?

I Think I Can is an interactive installation that places miniature model railway layouts in public spaces, railway stations and arts centers, inviting the public to engage and play by becoming temporary residents via a tiny puppet.

Through puppetry, live video, and active audience interaction, this innovative public artwork asks “What would you like to be today?” engaging participants in an optimistic task of collective storytelling that deals with dynamic notions of residency and responsibility.

Participants first take a playful “Career Test” on a custom-built iPad Application. The test calculates their personality and provides them a choice of puppets in professions to which they are suited. This encourages children to imagine themselves into another reality, as if they were grown up. They receive an intricately detailed 1:87 scale human figure and are invited to imagine their resident’s story. As a puppeteer animates the character into the miniature railway world, the participant tells their puppet’s story. This story is documented and appears on the website created for the project, which is in the form of an online newspaper. As the puppet is animated, its movements are filmed and the footage is streamed live onto screens above or adjacent to the installation. At the end of their direct engagement, participants are given a “passport,” which enables them to return to the miniature town at anytime over the period of the engagement and move their figure again in relation to what has happened around them. As more characters arrive, the virtual community continues to expand, and each participant can track the journey of their figure through the online newspaper:

“A charmingly optimistic exploration of responsibility, community and place.” -ABC News

“The whole project has a really gorgeous playful feel about it…it is all beyond charming.” -The Guardian Australia

Created By: Sam Routledge and Martyn Coutts
Director: Sam Routledge
Media Director & Dramaturg: Martyn Coutts
Software & Interaction Design: Matt Gingold & Oliver Marriott
Design: Jonathon Oxlade

Website & Graphic Design: Futago
Consultant: Ian Pidd